Thursday, September 29, 2016

S22 GNW Swedish Grenadiers ready


S22 Swedish Grenadiers in mitre -ready

The first pack of Swedish grenadiers is in the 'ready' pose. We have talked a lot about how the grenadiers should be presented in the range and have several options up our sleeves including plug in grenadier caps but for now this pose was a safe bet.

Super pose with the head angled in an interesting way


same model

The tall mitre style appears to have been in use with some Swedish regiments and the samples here have been painted in a couple of different uniform combinations.


more traditional uniform combination of colours
rear view of the same model


The equipment detail is superb and the grenadiers look tooled up with their two pouches (one being a grenade bag) and field satchel.

#3 of the set

#3 again


These models are easy to paint but have a lot of detail which if it is to be done well takes a little time to get right.

#4


#4 rear view

The faces are expressive and I have deliberately left off eye detail which I believe works out very well.

#5


close order shot

The models are available in the shop now.



Here is the original test sculpt which although not commercially available has found its way to a few customers over the last year or so.


Crossing bayonets with a defending Russian infantryman makes the prospect of getting the full units finished a mouth watering one for me!

Wednesday, September 28, 2016

Battle of Reunion August 1689 BLB3 play test Part 2



The Williamite army is in the foreground


In this post we overview Bob's Williamite force. The idea of its composition represents the available Irish Protestant forces before the landing of King William's English and continental troops in August of 1689. The units are all from Enniskillen and Derry.

Murray's Derry squadrons

Horse of the Left under Adam Murray                                               2 points

4 squadrons of Derry Volunteer Horse: Bullet / Raw                             2 points

The Derry Foot and their light gun


Foot of the Centre Left under John Mitchelburne                           2.5 points
Colonel John Mitchelburne's Regiment: Raw / Pike & Shot  /0.5 points
Colonel St John's Regiment: Raw / Pike & Shot / 0.5 points
Colonel Hamilton's Regiment: Raw / Pike & Shot -flintlock musket / 1 point
Light gun / Drilled              0.5 points

Attached: significant personality: Sir Arthur Rawdon - The Cock of the North (free)

The 'impetuous' Enniskillen infantry

Foot of the Centre Right under Colonel Thomas Lloyd            2.5 points
Colonel Lloyd's Regiment (12 models) Raw - flintlock musket - loose order  1 point
Colonel Zachariah Tiffin's Regiment (12 models) Raw - flintlock musket - loose order 1 point
Colonel Gustavus Hamilton's Regiment: Raw Pike & Shot - / 0.5 points

Wolseley's brigade of Enniskillen Horse and dragoons


Horse of the Right under Colonel William Wolseley                             3 points
2 squadrons of Albert Conyngham's Dragoons: Raw - flintlock musket  2 points
1 squadron of William Wolseley's Horse: Raw - Blade                            1 point


The Protestant army is significantly larger than its opponents but is composed entirely of Raw troops. We were curious as to how it would perform with some scepticism that it would stand for any length of time. What we found with the newly dimensions to BLB is that is fought very well in terms of durability but where it is lacking is where historically you may expect.. in its ability to deal a decisive blow.

The battle lasted 10 turns and will unfold in the following posts. Stay with us and find out how:

The Cock of the North flew away, The King's #1 Bastard fought his enemy into submission and what happens when loose order Enniskillen infantry go out of control!

Monday, September 26, 2016

Battle of Reunion August 1689 BLB3 play test Part 1

Looking from the Jacobite left the size differential in forces is clear - but what about quality?

It's been over a year since Dave, Bob and I gamed at home and we chose to play test BLB V3 a little more with a scenario set in the late summer of 1689 in Ireland.

A pro-Williamite Protestant Irish force meets Richard Hamilton commanding a Jacobite Irish force around Reunion Priory, a ruin set in Co Monaghan.

We used the newly created simple points system designed for pick up games and the first part of this short series introduces the scenario and the Jacobite Army.

Each side had 10 points. The values for each unit are shown in the army breakdown. Both commanders diced to assess their ability. Both threw a 'Skilful' rating.

We tried out many new rules such as; Enniskilleners, Ammunition supply, new FiBuA, dragoons and revised morale modifiers. The game played well, we found a couple of tweaks to text and a slightly ambiguous modifier which have all been fixed. A useful and enjoyable game running to 10 turns.

JACOBITE ARMY OVERVIEW



The Grand Prior's Brigade of Infantry - 2 points total


Grand Prior's Brigade under General Wauchope      2 points
1st Battalion The Lord Grand Prior's Regiment: Regulation/ Raw 0.5 points
The Earl of Antrim's Regiment: Pike & Shot/ Raw 0.5 points
Colonel McGillicuddy's Regiment: All pike/Raw 0.5 points
The Earl of Clanrickarde's Regiment: Pike & Shot/Raw 0.5 points


Berwick leading Sarsfield's Horse

Colonel Sarsfield's Horse under The Duke of Berwick        2 points
1 squadron of Sarsfield's Horse: Blade - Drilled/Elite  2 points


1st Battalion of the King's Foot Guards

The Guards under Justin McCarthy                                  2 points
1st Battalion of the King's Foot Guards: Regulation. flintlock muskets, Drilled-Elite 2 points
Significant character attached: Doctor Alexius Stafford Dean of Dublin - no cost


Lord Galmoy's Regiment on the Jacobite right wing
Lord Galmoy's Regiment under Piers Butler, Lord Galmoy              3 points
2 squadrons of Galmoy's Regiment of Horse: Blade, Drilled   3 points


Lord Dongan's Dragoons



Lord Dongan's Dragoons - independent command                                   1 point
Lord Dongan's Dragoon Regiment: flintlock muskets - Raw/ 1 point

Jacobite Force total 10 points

This force has some trained units in the form of the Guards and the Horse. It is significantly inferior in number to the Williamites and has two units with flintlock muskets and one with no muskets at all. Dave was in command.

In the next post you can read about Bob's larger but untrained Williamite force.

Wednesday, September 21, 2016

New Russians released!

Two codes R7 and R8 combined to give a sense of battalion mass

These have been in production for a few weeks and some people have already ordered them by private enquiry but the delay is all due to me. I wanted to get some samples painted properly before uploading them into the shop.

R6 With kartuz Ready

I am delighted with the sculpts and the style of head wear we went for in the end. It is of course not the square shaped kartuz/pokalem that has been commonly illustrated over many years but rather a felt cap in a kind of montero style which now seems to be favoured by Russian re enactors of the Great Northern War. We are taking this as a good sign.

R7 in an attractive colour combination

Otherwise, the uniform is pretty conventional. Clib has crafted some lovely variants on the poses which are of course mirrored in the tricorned versions as codes R01 and R02.

R8 with excellent loading poses

To demonstrate that not all Russian troops wore green coats I decided to paint some in quite a bright red (probably too vivid for the period but it ended up looking pretty nice when contrasted with the equally vivid green I chose.

R11 Pikes at the charge

The other combination is an off-white and crimson mix. This also is a bit of a digression from the standard green coat but I did find evidence of the combo in sources both uniforms are illustrated in Tacitus's GNW site.

R1 has proved very popular

Finally, the pikemen are super additions to the range. The hands need drilled out with a pin drill but this was a conscious decision we took and for the 30 seconds it will take you to drill out each hand the perennial pike and shot problem of 'pike-pinging' is gone for ever!

R2 compare with the poses in R8

A more detailed expo of all the codes will come soon but suffice it to say, the Russians have just had reinforcements and I am pleased to say the attacking/defending pack with fixed bayonets is not far behind!


R3 Musketeers at the ready in tricorne

Monday, September 19, 2016

Donibruski - Donnybrook Cossacks

David O'Brien - When I first saw these Cossack figures produced by Wargames Foundry I fell in love with them and had always planned to paint some up but nothing happened until I helped with the play testing of Donnybrook. The idea of painting a whole army of Cossacks didn't appeal to me but the size of forces required for a Donnybrook faction meant that my plans could come to fruition.

Now that I had planned to go ahead and paint some figures I thought I had better do some research and see if my preconceived ideas were correct. As it transpired I was wrong. My notion of large mounted forces was wrong and that most Cossack armies were mostly composed of infantry supported by the more veteran troops who would be mounted and that all Cossacks loved muskets and artillery as well as admiring horsemanship. Another pleasant surprise was the number of opponents the Cossacks fought for and against which is always a plus for me when I start a new army. The Cossacks fought for and against the Russians, the Ottoman Empire, the Polish Lithuanian Commonwealth, the Tartars and finally the Swedes. Another plus for this force was the timescale it could cover from the Deluge in the 1640's, the Great Northern War, the Seven Years War and up to the Napoleonic Wars. Because the Cossacks tended to live around the river basins of many rivers emptying into the Black Sea they formed a maritime trading empire which they also used in their raids, especially against the Ottomans. At one point they even raided as far as Constantinople and burnt down some of the outlying areas. All of these points I have listed above lead to a very versatile force with a variety of opponents, fighting techniques and varied theatres of action, all perfect for fighting Donnybrook battles.

This photos show the force as it currently stands with two units of horse, one drilled and one veteran, three units of drilled musketeers, one unit of recruit peasants, a gun and crew and a variety of characters.


This is my leader in the middle supported by a priest and standard bearer.


This is my packmaster Boris, I wanted something different for my Cossacks so I have Doris the bear which fights exactly the same as a pack of dogs.


Deadeye Dimitri is my huntsman/sniper.


Cossacks like guns so I wanted to include a light artillery piece to support them...


Limbered up and ready to roll!


These are my three units of drilled musketeers. Although I have classed them as drilled they are not trained to shoot in close order so must always deploy in open order. I also ruled they have no sergeant character available to help them with their shooting - this makes them less effective against regular troops but that is what I was looking for.




Peasants defend their village led on by the priest who stays safely in the background. Most of these figures are from the Perry's retreat from Moscow range with a few additions from unknown manufacturers. I think there is even a Dixon dark age figure in there.


Here are my cavalry - the top photo is my drilled unit and the bottom are veterans. I have given all my Cossack cavalry the evade ability should they wish to avoid being charged by opposing troops or characters. Once I eventually get around to painting mounted characters they will also have an expert horseman ability which will allow them to do special tricks, just to make them different from regular cavalry.



Finally (so far), this supply wagon could be used as extra ammo supply during the game or could be an objective marker for the enemy to capture or destroy.


I have another unit of cavalry on the way and I would also like to add a pike unit to the infantry as the Cossacks seemed to use quite a lot of pikes in their armies, especially when facing strong cavalry armies. Most people always associate the Cossacks with masses of cavalry which they certainly used for fast raiding in land but when I was doing my research I discovered that a large percentage of their raids especially against the Turks were river and seaborne operations so some boats are another aspect I can add to this force.

Editor: Yes! This is EXACTLY how Donnybrook is meant to be played! While you can simply follow the lists provided, we encourage you to mix and match characters and units and add your own special rules to model the force that fits your narrative. You will notice Dave placed limits (forcing the foot to always deploy in open order for example) on his units as well as new advantages (the evading cavalry). Again, that's how you do it. Have your own custom Donnybrook force? Drop me a note at quindia@gmail.com to get it featured here!

Now Dave's got me thinking - I have all of the Foundry Cossacks around here somewhere and I really do love all of the Warfare Miniature GNW Swedes that have coming out lately... maybe just a small project?

Wednesday, September 14, 2016

GUEST POST: Mark is STILL marching.. into poverty?

For a variety of reasons (mostly my fault) a standard bearer for the 17th century - Mark Shearwood's piece on building a multi use force had been delayed... sorry Mark. Here, Mark continues with his tales of triumph and challenge building armies in the 17th century...
The Earl of Antrim's Regiment from Mark's collection
Now in my mind there are generally two schools of thought, the first that everything down to the last button has to be right and the second (and my own philosophy) is that if it looks rightthen it's ok by me, the boundary is softer for club games than for demonstration games.

There is no need to worry, I am not going anywhere near the questions of Pike or No Pike or soft or tricorne for head wear, I will only say that the bulk of my force is soft hats and most foot have some pike except my Danish and  Huguenot regiments who have tricornes and no pike.
That nice Alec of Front Rank released his late 17th century infantry figures especially for the Monmouth rebellion, and so my collection began with Monmouth’s Red and Blue Regiments and the smaller independent company of Lyme along with a Militia unit, and there I was, thinking I was all set on my journey until a Mr Barry Hilton, aka The League of Augsburg aka Warfare miniatures brought out his range and I fell for them hook, advertising line and white metal sinker.
Sjaellandske or Zealand Regiment
Know just a little diversion down a small West Country lane to talk about Monmouth’s standards, this seems to be a case of read your books and take your choice, for apart from 1 Blue flag in the National Army Museum that looks like any Civil War Flag, opinions differ apart from Monmouth’s personal standard of Green with “Fear Nothing but God” on it, otherwise there are references to plain colour standards, the St. George Cross on various background colours to standards with a Bible drawn onto them.

Know, I have nothing against Barry’s basing system for BLB, but I needed a system that would allow me to have units serving more than one master, so I still have 3 bases 60 by 60 for the unit (including any pike) and a half hexagonal command base in front with the commander and two standard. So know it only takes three figures to change a unit’s allegiance from say the Red Regiment of James Scott, the Duke of Monmouth to Creagh’s Regiment of King James in Ireland.
Patrick Sarsfield's Regiment of Horse again from Mark
At this point, I must admit that my focus has changes slightly from completing my Monmouth rebellion force to King William and King James in Ireland, but it will continue to grow, so at this point in time I have the following:

British Units:                                  Serving In
Kirke's Regiment of foot                 West Country, Ireland
Trelawney’s regiment of Foot      West Country, Ireland
Oxford’s Blue’s Horse                  West Country, Ireland
King James Life Guard                 West Country, Ireland where they changed sides
Enniskillen Dragoons                    Ireland, West Country as Militia
Monmouth’s Units
Red Regiment                                West Country, Ireland as Creagh’s Regiment for King James
Blue Regiment                               West Country, Ireland as Earl of Westmeath’s for King James
Company of Lyme                          West Country, Ireland as Militia for King William
Wiltshire Militia                             West Country, Ireland as Jacobite Militia

Danish Units
Zealand Regiment, Jutland Regiment and the 2nd Cavalry Regiment all serving in Ireland and in the WSS
Huguenot Unit: De La Meloniere Regiment serving in Ireland and in the WSS

Irish Units:
Sir Patrick Sarsfield Horse, Lord Clare’s Dragoons, Lord Clare’s Dragoons, Antrim’s Regiment of Foot and De Boisseleau’s regiment of Foot, all serving in Ireland and can serve in the West Country as militia.
                            


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